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Sunday, 18 June 2017

Han Chinese Persian AAR

Over a month between posts! Well whilst painting has been on an all time low I have been playing games, just not recording them. Hopefully I will get back to normal and get posting again. I have a Saga game this week and a Black Powder game the week after if all goes well. I have even started to paint more regularly again with a couple of 15mm units finished this week just waiting to be photographed.

I have had a few games of Hail Caesar with Matt recently and another with Lee. My Persians have not done too badly so maybe I am starting to use them correctly? Probably the dice have had more to do with it with two games having molten dice. This then is the other game played against Matt.

The thing about the Persians is you get a lot for your money. A lot of low cost units that is. In the distance you can see the Han whilst I have enough troops to wrap round them if the terrain would allow.

On my left flank I send in hoplites and two units of levy bow infantry. These are facing Matts only mounted force so have to be careful, I do have one of three mounted brigades just to the left in the photo that should help some.

Only trouble being that they don't much like moving forward. Matt and his group have developed a few changes to the basic activation rules giving a bonus for units and formations over a certain distance. This usually means whilst at distance you can get a few moves a turn.


On the opposite flank I charge my cavalry into Chinese infantry. In Black Powder crossbows have a few restrictions and other bonus abilities a definite disadvantage is the inability to use closing fire. As such I charged some cavalry units in his infantry on his flank. This is risky as a roll of 6 can cause you a MC that low rolls can cause some nasty effects. Also the cavalry have a 50/50 chance of becoming disordered, in this case I got lucky.

I still had another cavalry division waiting the results of the first attack before being unleashed for a clean up attack. Or they failed to get any moves!!

Back on the other flank I try to bring the Chinese chariots into melee but Matt keeps dropping them back to allow his bow armed crews to cause casualties but I have good save rolls allowing them to continue to march forwards in the hope of finally catching them.

Matt sent his bow armed light cavalry up to my right hand cavalry division in an attempt to get me to charge and in the meantime push up my casualties. This was partially successful but my cavalry are armed with javelins so it's not all one way traffic.

The centre was for the most part rather quite as I struggled to move forward. My right hand cavalry has come back from a bruising round or two of melee and needs time to get sorted out.

Disaster for my hoplites as Matt gets a open flank to charge. He went on to destroy these and move on to the second unit destroying those as well. The first time Matt can remember such good fortune for his cavalry.

However in the middle I had the advantage and was just starting to force the two wings of his army apart.

On my right I had broken some units and now can both more troops most of which were in great shape and the ability to strike from a distance.


One of Matt's brigades on my right was broken and a second flanked and bent back. All the mounted units are mine in the image above with one retreating Chinese unit in the middle. My task here was to get the most forward cavalry behind the Chinese cutting off their retreat whilst bringing the rest around the flank and the infantry to close quarters and simply attack with whichever units are presented the Chinese rear.

We called it at this point, my cavalry had managed to not only charge home against Matt's infantry but won most of the melee rounds causing Matt's position to become impossible to hold.

3 comments:

  1. Great to hear from you Ian and what a super looking game sir.

    ReplyDelete
  2. No, no, no, so tempting armies, I must resist! Splendid report...

    ReplyDelete

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