Saka Light Cavalry

Saka Light Cavalry
Showing posts with label Flames of War. Show all posts
Showing posts with label Flames of War. Show all posts

Friday, 24 January 2014

StuG's for the Bonus

The bonus round was vehicles and I was one of those unimaginative ones who went with we a vehicle ;-) or as it turned out three of them. My mate Lee, ever thoughtful supplied the three StuG's for my painting pleasure. I will admit I was more than a little under pressure having not painted a German vehicle since about the age of 17, that's 30 years ago almost. That last German tank was really bad as well.

These are three plastic models from the Open Fire set released by Battlefront as a starter set to get more wargamers (and Fantasy Converts I think) to have a go. It certainly comes with a lot of kit and represents good value for money, though generally that's not something you hear about most of the Battlefront models as they seem to be priced at a premium but unlike GW you have a lot more choice in who to get your figures and models from.

Here are all three parading over the table. That night they gave great service with them taking out most of the American armour for the loss of just one StuG. One thing that grates on me was the fact it was just as easy to hit as a Sherman which has a much higher silhouette. One of many fixes to make the game play faster but experienced tread heads know is wrong, oh well.

In the end I was quite pleased with the result and can see me painting more stuff up in the future though it's probably going to be Russian as they have the most stuff and it would help Lee out with the amount he will want to put out on the table. That is of course if we settle into the rules. With all the 28mm we have coming though as well as the need to paint up all the figures for Waterloo I can see this being intermittent at best.

Worse still not only will my painting time be reduced over the coming 20+ days but I have already had to say no to a couple of wargame opportunities as I have to give the time to a mix of family and work, hopefully things settle down before March arrives.

Sunday, 12 January 2014

Somewhere in Belgium a FoW AAR

Yes really, I have played a game of Flames of War, and it certainly had it's moments. I went into the game as open minded as I could manage and whilst I looked forward to it I was not expecting too much Indeed we had been chatting at what other rules we would  be able to use with the figures based as they were!

I arrived to find Lee in the middle of finishing putting together the last of the three building bases we were to use. He still had a row of three semi derelict to make up that was not going to be ready in time. Lee had been out that day to Caliver Books to buy them as the 20mm buildings were too much of a stretch to be of use.

Lee also bought a load of walls and fences also 4Ground and a bunch of hedges and barbed wire that both of us felt was rather over priced and not really finished, though Lee just wanted new shiny for the game. Our final thoughts on the subject, 4Ground good, Battlefield in a Box, er not and expensive to boot.

So with Lee spilling well over £100 on the day for terrain the pressure was on to come out of the day with something positive, no pressure then LOL.

I got my first reinforcements before Lee got his. In may case three StuG's I had the idea that these would be able to hold the American's in place whilst my all infantry force attacked on the left flank via a wheat field and woods.

All this was based on no knowledge of the rules or how powerful each sides troops were but based on many years of playing ASL. Note the force working it's way through the corn.

I was advancing directly into the face of four HMG's (at this point anyone who has played this game will be wincing). In my defence my 81Mtr's were missing with my hoped for smoke.

The result was as brutal as it was predictable but lead to rant number one. I was facing MG fire of 24 D6 dice that hit on a 4! It was a slaughter. This in my mind at the time and still remains lodged is way to powerful. If it gets to fire under this sort of situation it's very rare it's opponent won't me mashed and this is far worse when they are in bulletproof cover as return fire is far less likely to get kills. We need to play more games to get the feel for it fully but at the moment it's a major concern.

In an attempt to try the rules, Lee moved five Stuarts onto the hill facing me only to find their guns could not penetrate my StuG's front armour. On the other hand my StuG's had no problem punching through theres. I took out four in one round leaving the commander to run for cover after passing his morale check.

Lee on his next reinforcement brought on the Sherman's (5) in an attempt to get revenge. Rather than rant I just paid note of another difference to ASL. A Sherman and StuG are classed the same as each other for purpose of ease of hitting or being hit whilst ASL has the StuG slightly harder to hit than the average and the Sherman one easier but then again it's a 2D6 rather than 1D6 system but it rankled a little. More of an issue is that a moving vehicle gets to fire on a stationary enemy before that unit gets to fire and has the same to hit as if it was stationary, though in most cases gets less dice to throw.

My last reinforcements finally arrive and have a long march to the battle and indeed never got there. On the other hand my StuG's and PzIV's had polished off all but one of the Sherman's whilst only losing the one StuG.

Meanwhile my HMG's, 81Mtr's and two PzIV's had taken out two American HMG's and pinned the rest. I now had far more fire going into the town than coinmg out though I did lose a HMG just before an American rifle platoon were driven back.

When we called the game, Lee still held the whole line but was facing overwhelming fire and had to expect my Pz'IV's turning the flank and hunting down the last tanks. We preferred to dissect the rules than pay a few more turns.

So our thoughts?
It's a quick play game system with a veneer of chrome to make it WWII. But it works well enough if you don't peer too closely. Not that we think it necessary works well. We won't be playing competitively so won't be looking at how to get the most out of our points.
The HMG's seem to powerful, especially when defending in bulletproof cover vr's attacking in softer cover. But we need to play more before thinking of doing something about that.

Lines of tanks. I hate it, but it happened in our game. Very much in part to the short command radius, that's something I would like to see increased to see if that encourager to break up tank platoons more.

Terrain, we need more, I think the table needs lots of objects to break up the battlefield so both sides have to use it better.


All in all a better experience than I had expected and something I am really keen on having another go at. At this point I won't be buying any kit for this but once I have my mountain reduced I will probably get into it to a point. I think my buying and painting up a load of Russians would be good for the cause, given how any are required it may well help Lee out of selling the house to buy all he needs but first things first, those French and Prussian Naps.