This is part one of of Building of the Week as I will post the town as it stands but tonight you just get a large slum tile I have at least one more slum section to do yet, just need to order the buildings before they get their extension though!
The tile is made up of previously painted buildings shown on the blog but finally based up. All but one of these are the Leven Miniatures medieval buildings with the top right building being also Leven but from the Fachwerkhaus range, though it fits in well with the medieval ones which I am using as just older dwellings.
I wanted a congested feel to the tile with the houses right on top of each other in a very unhealthy way. This of course means a lot of models per inch of base but fortunately at Leven prices you can afford such luxury.
I also based up a few other buildings so the town is starting to take shape. I still want to add a fair few more tiles to the set not so much to use at the same time but to give lots of options.
On it's own it does not really tell the story well though I think if you wanted a single tile to represent a town or city this would work well. Later in the week you will see the majority of what is finished which I hope will show what you can do if you have enough buildings.
This month won't have a lot of finished painted figures as I am working on getting the last French done this month and they will finish all at the same time, so you may get a few more posts based on other subjects, you have been warned.
Back when I was a kid, there was these three houses and they were an arm's reach away from one another. The people who owned one, owned all three, and rented the two, lived in the one.
ReplyDeleteGotta be tough living that close though.
That would be tough, even tougher when one goes up in flames
DeleteIan
Wonderful looking town section Ian! I do like the congested look!
ReplyDeleteThanks Roger, watch out for tomorrows post
DeleteIan
Looks brilliant. Will make a game table extra awesome.
ReplyDeletecheers
It will help, though the boards Lee does really makes it happen
ReplyDeleteThanks
Ian