Saka Light Cavalry

Saka Light Cavalry

Saturday, 6 January 2018

To The Strongest Test Game

A few weeks ago Lee and myself threw a few units on the table and tried some test fights whilst trying out the rules. Our lack of a proper gridded battlefield did not help but we had enough of an idea for Lee to get a cloth and me another set of the rules. Fast forward a couple of weeks and armed with a set of rules each, a pair of decks of cards and the trusty game mat we were ready to try again, that much larger and that more prepared.


Now don't get me wrong, this was no well balanced game, merely a mixed force to see how the rules handled and how well we could come to grips with the mechanics. No winner or loser here, that is unless the rules rock or flounder.

Lee's favourite saying "To see what would happen" was thrown around all over the place. Lee has small compact Roman commands whilst I am using a massed block of troops the main battle being 12 phalanx's with around 6 units of supporting troops and two wings of cavalry.

The rules allow two units in a box, being one in front of the other. We went 4 units to a box as our display game will have a massive force. The idea seems to hold up fairly well, more testing to be sure but so far so good.

Lee also bought a load of counters though the ammo counters seemed to be the only ones required in this game. Future games may have the numbered counters instead of the modified card decks.

A view from Lee's side of the table. I was really struggling to get my blocks moving forward as we expected. The lights went ahead of the blocks whilst the cavalry attacked on both flanks.

The square grid is clear enough for you to focus on when required but does not stand out when looking at the game as a whole. We both really like the look at the mats and have no problem recommending them. Here  my cavalry get in my own way.

Lee just needs to grass his bases and he will have almost his whole army ready whilst I still have around 500 figures to paint. Such is the difference in our troop strengths.

So after a stop start evening we remain quite happy with the rules. Lee being Lee is looking at using the rules for 15mm, we both have quite a few figures and 28mm, Lee has a few units. Whilst I am happy to try 15mm without the added changes, I still enjoy Hail Caesar so suspect this may or may not remain a 6mm rule set for us but 28mm would require a lot of units or the games would be really short.

Of course we made plenty of mistakes and still need to get the rules sharpened but I really think we have the rules for the demo game. How they will actually work full blown is something we will have to wait and see but such a mass of pike is a bit of a knee trembler for sure.

6 comments:

  1. Very cool. Figures/ bases look great, especially the phalanx

    ReplyDelete
    Replies
    1. Thanks, looking forward to getting all the phalanx on the table together, still have 3 more phalanx units to paint before I can do that though

      Ian

      Delete
  2. Great set of rules Ian.
    We play them fairly regularly

    ReplyDelete
    Replies
    1. I am happy with them for 6mm as they play fast but wonder if they will be a bit to quick for 15mm with the lower number of units being used??

      Ian

      Delete
  3. thanks for the amazing article. tech blog

    ReplyDelete

Note: only a member of this blog may post a comment.