Saka Light Cavalry
Saturday, 7 January 2012
15mm Macedonian Pike 2nd Unit
Friday, 6 January 2012
Memoir '44 AAR
Full strength Tank Unit V 1/4 strength Infantry, well it had to go my way really. I exploit into the VC area and get an extra chit beyond required.
Played out in less than an hour, if we had started earlier we could have got in a second game but we went back to the party. I still like this game and would play again as a filler to an evening but it's fair to say it is far more just a game than a wargame and at the price I would buy many other games before buying this.
Tuesday, 3 January 2012
Cheap Terrain
On this shot you don't see the earth effect, look at the larger shot below for that detail. Simple, just steel a few pennies from the kids money box, paint one side and then coat in water down PVA. Then once it has dried just add a little more watered PVA on a few patches and add the desired earth effect or whatever. Once dried add more glue on the unearthed parts and flock. Once it is all dried again (lots of waiting ain't there) add your brush or whatever. I am also doing a few with bits of rock and yet others with a water effect so I can create broken ground and marsh/swamp.
For a better effect use other material than a cut up bit of cloth. This will do me until I see something that I will just know is just right. I have lots of access to cloth off cuts (did I mention Cath did crafting?) So it ticks the cheap box but how about the space problem. Well it all rolls up and stores out of the way. A case of win win if you ask me.
Saturday, 31 December 2011
FoG Test Game
Facing these I had two units of Hoplites with two skirmish units out front, slingers and Persian bow whilst a medium lightspear unit flanked them. Nothing new for the Persians other than rebasing, the only question was would the more experienced but worn Persians beat out the shinny shinny new guys?
The first physical contact was between my venerable Persian HC and the just painted Prodromoi LC armed with Lance. First they had to pass a complex test just to charge. This they did. I was really looking forward to seeing how these guys could stand against HC. On the plus they had lance but being lights they lost one die in two in the Impact Phase. The + status for Lance was not that great of a bonus when you loose 50% of your dice, especially when they loose that bonus due to having a lower armour class. In the system you have three kinds of combat. Shooting, obviously but also Impact where just the front row gets to fight and only those in direct contact, no overlaps here. Lastly if both units remain in contact then you have melee. Though in reality shooting is normally sandwiched between the two close combat phases.
I found that whilst the rules worked well and as you use the same mechanics for all three combat mechanics were lumped together that whilst learning the rules it meant that much searching was required. The page labels letting you know what rules are covered on that page and indeed in the coming/preceding pages was useful but would be even better if the index and rules were better organised. I would prefer to have 50 more pages and some duplication to the constant dead end reading. Better yet instead of the rather annoying, 'Discussed Later' would have been a page number reference to where you would follow on the rules. After all when you look up shooting and read the section called shooting would it not be normal to expect shooting mechanic's to at least feature in that section of the rules?
In fairness once you get your head around the fact that much of the book really is padding and that the rule mechanic's for all combat is really never in the section labeled as Impact, Shooting or Melee and is in fact in 'The Combat Mechanism' and the results of this are in 'Cohesion Test' life gets a little less cumbersome. The fact they separate these two sections with another chapter speaks volumes of why it would be better to play with an experienced player.
Whilst the Prodromoi was tussling with the HC I also charged in on the opposite (Persian right) flank Eastern LC and against normal play stood the Saka LC against them. Whilst the Prodromoi managed to hold out through good dice and would eventually be defeated by the addition of another HC unit the Saka was fairly quickly put to rout. OK it took a couple of turns but each combat saw them loose a base.
The Persian Crescent Shields faced off against the Thereophoroi whist both units of bow faced off. I was happy to stand back with the bow but as the Cretans were getting the worst of the engagement I sent them into contact as well. Both melee's worked out for the Macedonian force with the quality re-rolls working for the Cretans. It's a mechanic I like.
So as to speed up the demise of the Persian bow the phalanx moves to support the Cretans and it was all over for them from there. Both sides had beaten opposing flanks and the Persians were losing the screening forces. I had already started to move the as yet untried Companion Lance armed Cavalry to face off against the two Persian HC units which would be supported by the reduced strength lightspear armed LC. I would possibly be able to throw in the Medium Infantry but this would leave the phalanx facing the two hoplite units with little support.
End of the game. It had taken 4+ hours and to be honest I was happy to finish here. Further reading of the rules will only show up mistakes in the use of the rules and allow for a better understanding of what to do. I have previously stated that I really want to like the rules as I have invested both money (rules and 2 army lists) and time (rebasing one army and building another) but whilst a few rules are not yet sitting right I already prefer them to the Impetus light. However with Barry now owning the full rules and list III I will get a chance to play the full version. Something that I am looking forward too. My gut feeling though is that when I play Barry I will play Impetus, even looking at putting together a army for it! But when I play Lee and Matt we will swop heads and play FoG. Impetus would have to be a marked improvement to FoG to get me to re-base again and at this point it would take a lot of convincing. Still with only one game of FoG and no full Impetus I could have my mind changed fairly quickly.
Now I need to get that 2nd Phalanx finished and onto a few command stands for the new boys.
Thursday, 29 December 2011
Cretan Archers and Prodromoi Are Go.
What I did like though was the leopard skin on the horse, it was fun and fairly quick to do and for the most part looks effective. The pink helmets and lighter pink cloak and tunic are correct and I await Matt taking revenge on my calling his Companion Phalanx, 'Smurfs' all those years ago. Especially as they are on the painting table right now waiting for Farther Abraham to turn up. The whole unit ready for action. The unit is a mix of two poses that are almost the same and work well together. I was intrigued by this unit as the idea of mixing LC and Lances was very interesting. It seems to only be used in one of all the Macedonian lists I have so will only get action when playing the Alexandrian Macedonian army. My daughter loves them as they are pink and keeps asking me if I like pink, oh the shame.
I struggled with what colour to paint the tunic's, white seems the new Vogue but I remember Matt's red ones with a very keen memory. I knew the red would stand out so went with the original plan. I painted them scarlet and when I added the wash this really came to light. You get 8 figures per pack and I really only needed 12 figures but painted up the whole lot as other lists may use them all and besides I needed the points.As a unit they look rather pleasing to my eye and I am 100% happy with the colour choice.
I used two different colours for the leather belts but they ended up looking fairly close to each other. If you look close you can tell but rather disappointing. More than making up for that though is the leather hats, these I mixed up the colour and they turned out exactly as I saw in my head, how often can you say that?
Monday, 26 December 2011
Christmas Spirit
Given that at the rate I have been painting I should run out of figures sometime around March, this is just plain fantastic. Well the main objective is to improve me waking day (painting also makes me more alert and if I feel really busted if I can get myself to paint it brings me back into reasonable shape. My consultant (an ex-roleplayer/painter) recons it's because your brain uses various areas of the brain. If I sit and read I am asleep in 15 minutes and wake up wicked. Anyways I thought great I can paint them for him and he can have them back to sell or whatever.
Well Martin really is not interested, just happy for me to have them and when I have painted them I could sell or keep. Well in all honesty it would allow me a massive force choice. I already have 2/3rd of the pike I needed for the current project. Well I have more than enough but I have 2/3rd's of the MAXIMUM is what I have! But other armies allow even more so now I will have enough Pike to do anything. The extra Companion Cav will bring me up to speed and this box is packed with Cataphracts, a mix of painted and unpainted. In fact most of the stuff is unpainted and some will
It's a big army, the pics don't really do justice but for instance it has 6 Indian Elephants and 10 camels. I think I counted 96 pike. Looking at the FoG list which are not known for frugal figure counts I would not need to buy many figures to max out this army. I guess when Triples comes round it will be all terrain and 6mm Naps
Saturday, 24 December 2011
Crash Bang Whallop
Close up final shot. I even remember painting these guys, at the time it seemed like I spent forever on them and as each figure was painted separately it took much longer than a series of the same figures. Been great to share these with you, new stuff will follow just as soon as they are based and the 24 hour delay is up. Look for sometime soon after Christmas Day.