Finally got a game in and it was against Matt, a Macedonian V Seleucid tilt, only 500 points to get back into it and were we rusty!
I had the Macedonian's and wondered why I had so many more troops, his cataphracts cost more but I was starting to worry I had miscalculated. Turned out I had not and some of Matt's choices are point heavy. This was to tell at points in the game.
Both of us really struggled with getting troops to move forwards with my left wing flying ahead before stalling and started to really suffer from skirmishers nipping at my now exposed cavalry.
My far right faced off against the same light cavalry and whilst Matt won the first two rounds he was unable to break me and in the end we both well back shaken and disordered.
Matt would regain his order before me but neither had the opportunity to challenge the other for the remainder of the game as rolls were getting worse not better.
Still on my right and still unable to move a thing! My only saving grace was Matt was not able to move either. Matt would like you to know at this point I had moved most of the way back to my start position, he was not wrong.
Meanwhile half of my phalanx had been moved forward to threaten Matts Cat's, the rest was struggling as much as my cavalry.
The big face off would be on my left as I faced four units of Cats with my three units and a light cavalry unit, see above left as he threatens the mighty Cats.
A close up as he did so well. Not getting many casualties dealt but was the king of disorder on those Cats.
I had some success driving back Matt's annoying lights but the damage was already done.
Meanwhile the only movement seemed to be my lights pushing the Cat's back, I was fortunate that Matt failed a few pre move disorder removal checks or I would have had both flanks crumbling at once.
It's a funny old game, if I could just have attacked I could have taken advantage of this situation but alas.
In the end I against probability drove Matt's right most unit back disordered. I had support in the other but Matt rolled well, I rolled the opposite and oh well scrub one unit of mine.
It was my turn but Matt could make a move and so positioned himself for a flank charge, looks very much a bad situation but the rules whilst not allowing me to counter charge did allow me to wheel and meet him halted and not in my flank. It would have been different if it had been an infantry unit.
Back on my right things continue to not do a lot.
Finally the blocks crash into each other, well as I can't counter I stood and took it on the chin. My supports helped to keep it close as whilst I lost more casualties it still counted a draw.
Round two would have favoured me as long as I got my other two blocks into the scrum. I suspect the melee would end up splitting down the middle with both sides more or less spent and little to offer the rest of the battle.
I had survived the almost flank charge but could not afford to be pushed back which was a real possibility having lost the first round of combat. Given that we stopped at this point it's a mute point but we both agreed that no matter what happened here the game was up for my guys as both flanks had to go Matt's way whilst the centre was going nowhere at best.
No doubt we could have done better, both failing to get round to reading the rules and I especially should not have been pushed around as much as I was. Got to get better at owning the edges but I will say the dice did not like either of us but seemed to dislike me more. Matt though did make the best out of the chances he had.
An enjoyable return to gaming. But a very frustrating one for both of us! It seems if you don't use dice regularly they only roll badly...
ReplyDeleteIan's summarised the game pretty well, but I'm now not sure it was quite as clear cut at the end. A few bad rolls could have decided it either way. And we were both capable of that.
You got me at bad rolls lol
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